
SOLDERING IN SPACE
Rosa Spring Voss, Augusta Richardson, Ella Pininta, Mike Hewson , Jen Berean, Liz Lewis
22 Feb 2023–26 Apr 2024
Soldering in Space is an experimental public program presented by Blindside Mobile, Tilt Industrial Design and ZOME.
This debut program asks; as emerging artists, how does a studio-based practice evolve into a public art practice? How can we experiment with scale, materiality, user-experience and public space? As public art professionals, how can we hold space for imagination and enchantment? How can we effectively collaborate with artists and built environment practitioners to raise the bar as a collective?
Over this three-week program, Blindside will invite a group of emerging artists to provoke the possibilities of art in the public realm, abandoning compliance, concreteness and constructibility. Artists will focus primarily on the concepts that govern the work, experimenting with the adaptation of their art practice inside ZOME by geo-planting and activating original artworks and prototypes of their own in AR space. Realising works through a digital interface will allow for projects that disrupt the limits of medium, material, scale and complexity.
Acting as advisors throughout the program, a troupe of three public art professionals with expertise in engineering, fabrication, industrial design and architecture will riff with the artists each week in a recorded video forum. These discussions will act as witness to the creative process as each artist plays havoc with the preconceived notions of how art interfaces with buildings, gardens, streetscapes, sky, earth and beyond.
Soldering in Space offers both emerging artists and public art professionals an opportunity to discuss and challenge the established norms. It is anticipated that, through uninhibited play in AR space and weekly discussions, this ‘public art expansion-pack’, will serve to broaden our current understanding of the ‘public art canvas’.
The program was recorded in early October and launched online in February 2024 via Blindside MOBILE, allowing global audiences to learn, discover and join the journey.
Session 1 Liz Lewis
Session Date: 10 October, 2023
Mediator: Liz Lewis, Tilt Industrial Design
Participants: Ella Pininta, Rosa Spring Voss, Augusta Vinall Richardson, Vivienne De Mattais, Georgia Cheesman, Laura Clauscen
Task: Public art briefs are traditionally constrained to a site/location (for example a forecourt, a wall, a ceiling detail, a glass façade). This provides an artist with a canvas within a public setting but is still quite constrained in how an artist can respond.
Using ZOME as an expressive tool, consider how an artwork may move conceptually through space. Choose a location anywhere - (e.g.the beach, an apartment building, a shopping centre, a train station, a cemetery) and explore how an idea can move across, around and through a site.
Questions you may ask yourself - Can an artwork move through different planes and levels? How can a story be told in different mediums (physical, sound, textures, smells) Can an artwork grow and move from underground carpark to an entry foyer to a rooftop? Can it move from water to land? Does the artwork wrap, float, stitch or bend to the site?
Session 2 | Jen Berean
Session Date: 18 October, 2023
Mediator: Jen Berean, Monash Art Projects
Participants: Ella Pininta, Rosa Spring Voss, Roslyn Orlando Moir, Vivienne De Mattais, Georgia Cheesman, Laura Clauscen
Task: The consideration of materials is crucial in the production of public art. Aside from the practical considerations (durability, maintainability, sustainability, cost) what are different ways we can consider materials of public art?
Propose and artwork that explores the possibilities of materials in the public realm. Do the materials integrate and reflect the environments that they are sited in? Do they intentionally contrast with their environment? Do they change over time? Do they invite participation?
Session 3 | Mike Hewson
Session Date: 23 October, 2023
Mediator: Mike Hewson, Public Artist
Participants: Rosa Spring Voss, Vivienne De Mattais, Georgia Cheesman, Laura Clauscen
Task: Look around the place and look for non-art things that are being built and see if you can come up with a plan to hijack the money used to build that thing...you still have to build the thing in a way that meets all the functional requirements of that thing...but it can ALSO be an artwork. AR a mock up of your project.
Special thanks to Theodore Wohng for partnering with Blindside ARI and sharing the ZOME AR app, ultimately helping us guide the program.
Thanks to Tilt Industrial Design for collaborating with Blindside on this program.










































Soldering in Space is an experimental program presented by Blindside Mobile, Tilt Industrial Design and ZOME. Blindside Mobile is a curated online platform for projects in the digital space by Victorian-based creatives. Tilt is a multi-disciplinary team of industrial designers and engineers working with artists, architects and landscape architects to deliver ambitious projects in the built environment. ZOME is an augmented reality messenger application and social network that enables its users to plant their own creative digital content anywhere in the world.
Public art is ill-famed for its lengthy, complex and costly processes. Bringing public art into urban landscapes involves the collaboration and coordination of numerous stakeholders and professionals. As the built environment constantly shifts and recalibrates, it is important to continuously interrogate the processes we employ in the conceptualisation and delivery of public art in order to rethink and relearn what we know in hope of improving and growing. Soldering in Space will employ unruly play in augmented reality (AR) to court the fantastical possibilities of how art could be more progressively and successfully embedded into the built environment. In this experimental program, the ZOME AR app will be used as a tool for artistic play, prototyping and speculation.
CURATORS | Georgia Cheesman, Laura Clauscen, Vivienne Emily De Matteis
MEDIATORS | Jen Berean, Mike Hewson, Liz Lewis
ARTISTS | Augusta Richardson, Rosa Spring Voss, Ella Pininta
Rosa Spring Voss is an Australian/German visual artist living on Wurundjeri Woi-wurrung land in Melbourne, VIC. Rosa is currently finishing her third year of Fine Arts at the Victorian College of Arts, Melbourne. She was a finalist in the 2019 National Portrait Prize as well as a winner in the 2019 CCP Summer Salon. Rosa has contributed to numerous publications including The Saturday Paper as well as exhibited in group exhibitions around Australia.
Augusta RichardsonAugusta Vinall Richardson is a Naarm/Melbourne based artist whose practice investigates the engagement of materials and form, and the relationships that manifest through this engagement.
Ella PinintaDesigner, illustrator, animator, artist. Labels aside, I make things, sometimes with my hands, other times with the help of fancy tech-y skills. Sometimes for commercial purposes, other times for the play of it. Indonesian practicing in Naarm/Melbourne, Australia.
Mike Hewson is an installation artist from New Zealand known for his large-scale public interventions. He is currently based between New York and Sydney.
Jen BereanJen Berean joined MAP in 2022 as Associate Director, bringing over 15 years of experience practicing both as an artist and architect. Her collaborative art practice with artist Pat Foster was established in 2001 and together they have exhibited extensively both in Australia and internationally. She also brings significant architectural experience within a range of scales of projects, most recently on large scale institutional, transport and master planning projects at Grimshaw Architects.
Liz LewisElizabeth plays an instrumental role in overseeing the delivery of Tilt’s public art projects. Working collaboratively with artists, art consultants and architects - she is responsible for evaluating all key project deliverables to ensure project objectives are met and ensuring projects meet internal and client expectations in respect to quality, budget, delivery timeline and strategy. Alongside her Industrial Design degree, Elizabeth’s Master in Design Research allows her to facilitate early collaboration processes with clients, and understand their needs and parameters.
Georgia Cheesman is an artist, curator, researcher and arts worker based in Naarm. Georgia holds a Masters of Art Research (Exhibition Studies) from Central Saint Martins in London, UK, she also gained a Bachelor of Design (Fashion)(Honours) from RMIT University in 2014. Georgia has worked in arts administration, exhibition and project management, digital marketing, public programs and sponsorship. She is passionate about community engagement and is dedicated to supporting artists and their practice. She places emphasis on embracing positive growth and continuous learning in every experience. Georgia also maintains her own creative practice working with glass, metal and the body.
Laura Clauscen is Curator and Design Manager of Public Art at Tilt Industrial Design and former Design Director of Broached Commissions; a research and narrative-driven public and applied-arts production house.
Laura works with artists, designers and built environment professionals to guide the conceptualisation and development of public art strategies, public artworks, and applied-arts objects.
Driven by a passion for material culture, sculpture and craft practices, Laura enjoys the process of working with artists, architects and landscape architects to translate contextual research (social, historical, environmental) into artistic briefs, narratives and material outcomes. Laura maintains a small independent research and sculpture practice revolving around the concept of jewellery for buildings.
Vivienne Emily De MatteisVivienne is a video artists and arts worker, based in Naarm. She is currently studying a Masters of Arts and Cultural Management at the University of Melbourne. She is originally from Bundjalung country, where she has spent the last few years running a ARI space; Small Time Studio, along side other community initiatives.





















